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BOOK
REVIEWS
by Robert
C.
Platt
Welcome
back
to
the
Book
Review
comer.
This
month's
column
will
cover a
book
on
the
history
of
microcomputing
and
several
books
on
programming
the
Macintosh.
Hackers
is
now
available
in
paperback.
Steve
Levy
has
traced
the
development
of
the
"hacker
ethic"
from
the
late
1950's
at
the
MIT
Model
Railroad
Club,
through
the
fIrst
kit
home
computers,
to
the
founding
of
Apple,
and
fmally
the
growth
of
the
microcomputer
software
industry.
Contrary
to
recent
usage
in
the
press,
the
word
"hacker"
is
not
a derogatory
term
applicable
to
kids
who
break
into
the
Pentagon
computer.
Rather,
the
term
originated
at
MIT
to
mean
techincally
inclined people
who
explore
and
create
innovative
systems.
Levy
identifIes
the
following
key
ele-
ments
in
the
hacker
ethic:
The
Hands-On
imperative
-
people
should
have
access
to
all
things
which
can
teach
how
the
world
works.
All
information
should
be
free
and
shared.
Mistrust
authority
-
promote
decentralization.
·Hackers should bejudged
by
their
workproduct,
not
bogus
creditials
such
as
college
degrees,
age,
race,
or
position.
You
can
create
art
and
beauty
on
a
computer.
Computers
can
improve
your
life.
I
believe
that
Hackers
provides
insights
not
only
into
the
creation
and
growth
of
the
microcomputer
industry,
but
also
to
the
mission
of W
AP.
W
AP
offers
a
local
vehicle
for
sharing
and
learning
similar
to
the
Boston
and
California
environments
that
spawned
the
industry.
The
people
presented
in
Hackers
share
the
enthusiasm
and
dedication
that
I
see
in
W
AP's
volunteers.
If
you
want
an
appreciation
of
how
we
got
to
the
micro's
current
advanced
state or
what
W
AP
can
contribute
in
the
future,
read
this
book!
I should
note
that
certain
anecdotes
are
rather explicit
and
unsuitable
for
younger
readers
(e.g.
the
marketing
of
the
fU'St
"soft-core"
adventure
game
on
the
Apple.)
Highly Recom-
mended.
[Dell,
448
pp.
index
$4.50]
BASIC
Programming
on
the Mac
The
documentation
for
Microsoft
BASIC
2.1
on
the
Macintosh
(MS-Basic)
is
almost
adequate
as
a
reference
tool--
it
presents
and
summarizes
all
keywords
and
commands
in
alphabetical
order.
However,
the
order of
presentation
is
not
well
suited
for
a
novice
BASIC
programmer.
(If
you
do
not
already
know
BASIC
and
are
looking
for
a
book,
I
urge
you
to
stop
and
learn
some
other
language
instead-osee
my
Pascal
columns.)
Hence,
a
number
of step-by-step
books
have
entered
the
market
to
fill
the
void
left
by
Microsoft
The
key
to
buying
a
BASIC
book
is
to
realize
that
there
are
three
different
implementations
of
BASIC
for
the
Mac.
MacBasic,
which
was
to
be
released
by
Apple,
but
is
instead
circulating
in
the
underground,
offers
an
excellent
debugging
environment.
Apple
got a
number
of
publishers
and
authors
to
commit
to
printing
books
on
MacBasic
before
the
project
was
buried.
(One
such
book
hit
the
shelves
from
Osborne!
McGraw-Hill
written
by
W
AP's
own
Richard
Norling.)
MacBasic
books
are
only
helpful
to
those
with
access
to
an
underground
copy
of
MacBasic.
Another
BASIC
interpreter
was
MS-Basic
version
1.0
which
was
hurriedly
released
by
Microsoft
in
the
spring
of
1984.
This
version
does
not
support
windows
or
menus.
Any
book
on
MS-Basic
printed
in
1984
will
not
address
these
important
features.
Check
any
book
for
coverage
of
the
most
widely
used
implementation:
MS-Basic
versions
2.0
or
2.1
which
came
out
in
1985
and
which
permit
access
to
the
Mac's
ROM
Toolbox.
The
Waite
Group's
track
record
for
producing
high
quality
computer
books
is
impressive.
Microsoft Macinations
by
The
Waite
Group,
Mitchell
Waite,
Robert
Lafore
and
Ira
Lansing
[Microsoft
Press
$19.95]
is
intended
as
the
introductory
text of
the
series.
It
covers
what
people
who
have
used
BASIC
on
other
machines
already
should
know.
I
would
recommend
skipping
Macinations
and
purchasing
instead
the
second
book
in
the
series:
Macintosh
Midnight Madness
by
The
Waite
Group,
Mitchell
Waite,
Dan
Putterman,
Don
Urquhart
and
Chuck
Blanchard
[Microsoft
Press,
420
pp.
$18.95].
Madness
features
a
detailed
presentation
and
explanation
of
17
different
game
and
utility
programs
that
were
selected
to
feature
most
significant
ROM
Toolkit
routines.
These
programs
are
rather
lenghty,
and
the
publisher
offers
a source
code
disk
for
$20.
A
few
of
these
programs
were
reprinted
in
Nibble Mac
last
fall.
Among
the
utilities
are
1)
a
MacPaint
graphics
mover,
2)~
a cursor editor, 3) a
program
to
convert
MS-Basic
version
1.0
programs
by
removing
line
numbers,
4}
a
simple
animation
editor
(ala
Video
Works),
5)
a
MacDraw-like
drawing
con-
struction
set,
and
6)
a
music
editor
(ala
Music
Works).
I
found
each
program
to
be
well
presented
both
as
to
use
and
design.
Waite
picked
interesting
examples.
Recommended.
One
worthy
alternative
is
Macintosh Game Anima-
tion
by
Ron
Person.
The
book
is
intended
for
programmers
who
wish
to
include
graphics
and
animation
in
Mac
programs
such
as
games.
The
book
begins
with
an
explanation
of
animation
and
computer
graphic
techniques.
The
sample
programs
are
presented
in
slightly
less
detail
than
in
Madness,
but
are
still
adequate
and
appropriate
to
a
primary
focus
on
animation.
One
advantage
of
Person's
book
is
that
although
the
text
is
geared
toward
MS-Basic
version
2.0,
appendices
present equivalent
techniques
in
MacPascal
and
MacBasic.
The
author
offers
a
source
disk
that
includes:
a
Satellite Interceptor
game,
an
animation
of a car
engine,
a
pattern
maker,
a cursor editor, a MacPaint
to
BASIC
con-
verter,
and
an
animation
editor
for
$20.
Thus,
Person's
book
overlaps
significantly
with
the
Waite
Madness
book.
If
your
primary
interest
is
game
design
or
learning
about
animation,
you
may
prefer Person over
Waite.
[Osborne!
McGraw-Hill,
254
pp.
$16.95]
Until
next
month,
happy
hunting
at
the
local
bookstore!@
February
1986
Washington
Apple
Pi
46
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